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20 hours ago, Dead1 said:

The rules are a little bit demanding but once you get it's not an issue.  

There might be clubs in your local area you can plug into.  

 

Do you have any specific areas you're struggling with? 

 

My brother has the new set with all the minis and all the expansions.  Shame about the shakes - I find painting minis to be relaxing (gluing metal ones though drives me nuts).

I used to have a Tau force for 40K.  I sold them and all my other 40K stuff many years ago as I prefer history.

Shame you can't get anyone to play.  There might be clubs in your local area.  GW stores are a bit awkward as they are often all young uns.

 

I'm lucky average age at my gaming club is 30+.  

 

I joined a D&D group on FB a while back. I havent yet reached out in there. I guess my issue is just playing and understanding it. I know a couple things but I just find it so overwhelming. Also, I'm assuming I will be the DM for my group so my confusion with that is when you are campaigning by the book do you also input some of your own thoughts and ideas (i hope that makes sense) or does the book have it all for you.  Again I hope I was clear with everything I wrote. Since I just find it difficult I'm at a loss lol  But I just need someone to explain it to me in laymans terms and for sure I will get it :) 

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5 hours ago, vampyrvem said:

I joined a D&D group on FB a while back. I havent yet reached out in there. I guess my issue is just playing and understanding it. I know a couple things but I just find it so overwhelming. Also, I'm assuming I will be the DM for my group so my confusion with that is when you are campaigning by the book do you also input some of your own thoughts and ideas (i hope that makes sense) or does the book have it all for you.  Again I hope I was clear with everything I wrote. Since I just find it difficult I'm at a loss lol  But I just need someone to explain it to me in laymans terms and for sure I will get it :) 

Role-playing games like D&D used to be my thing. I don't like board games at all. Monopoly always ends up in a fist fight and fantasy/sci-fi type board games are just for people that like rolling dice and a million rules.

I once had a group where we barely played with dice (and sometimes used alternative conflict resolution like drawing a playing card from a pack). The story was king. It is kind of like a murder mystery most of the time if you have a talented games master that can weave a story and build an atmosphere.

I haven't played an actual campaign from a book since I was like 12. But you can certainly use them as inspiration and add your own ideas. That is how it should be done.

Alas, the London group I had scattered to the four corners of the globe about a decade ago. I never had the motivation to start another group. As a GM it is a lot of work initially, until it becomes second nature. I guess some people can just make up a compelling story on the spot but I was not one of those people.

Good luck!

 

 

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10 hours ago, vampyrvem said:

Also, I'm assuming I will be the DM for my group so my confusion with that is when you are campaigning by the book do you also input some of your own thoughts and ideas (i hope that makes sense) or does the book have it all for you.

The worst thing about being a DM is creating a world, writing out a huge campaign, and then having nobody around to play it because they all went to college. This happened to me and it was irritating as hell, and is what made me put away my D&D rulebooks as something from teenage years now gone.

The thing is, I probably still have the campaign data somewhere in my house. In some forgotten box in my closet.

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17 hours ago, JonoBlade said:

Role-playing games like D&D used to be my thing. I don't like board games at all. Monopoly always ends up in a fist fight and fantasy/sci-fi type board games are just for people that like rolling dice and a million rules.

I once had a group where we barely played with dice (and sometimes used alternative conflict resolution like drawing a playing card from a pack). The story was king. It is kind of like a murder mystery most of the time if you have a talented games master that can weave a story and build an atmosphere.

I haven't played an actual campaign from a book since I was like 12. But you can certainly use them as inspiration and add your own ideas. That is how it should be done.

Alas, the London group I had scattered to the four corners of the globe about a decade ago. I never had the motivation to start another group. As a GM it is a lot of work initially, until it becomes second nature. I guess some people can just make up a compelling story on the spot but I was not one of those people.

Good luck!

 

 

 

14 hours ago, NokturnalBoredom said:

The worst thing about being a DM is creating a world, writing out a huge campaign, and then having nobody around to play it because they all went to college. This happened to me and it was irritating as hell, and is what made me put away my D&D rulebooks as something from teenage years now gone.

The thing is, I probably still have the campaign data somewhere in my house. In some forgotten box in my closet.

Ahh Thankyou guys for your input! I guess in general is the creativity part of it. I've seen so many Matt Mercer videos that it makes it seem overwhelming to me since hes an awesome DM

 

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